Legendary explorer Percy Fawcett marched deep into the Amazon in search of El Dorado. He was never seen again. Your team is following in his footsteps, but in searching for riches you must be careful not to lose the greatest treasure of all - your life.
In 1919, the US Government declared the production, distribution, and sale of alcohol illegal. America officially became a dry' land. That didn't stop people from drinking, however, and the rise of the speakeasy' offered huge new opportunities for organized crime. Soon, cities both large and small became battlegrounds as various crime syndicates vied for...
Extra skills, abilities, weapons, scenarios and rules to expand your games of Open Combat
A solo and cooperative tile-laying game. Players will help Shahrazad tell stories to pass another night by playing tiles featuring unique takes on iconic fairy-tales to construct the best story.
SWORDPOINT Classical Armies provides you with all the information you need to field Classical Armies in your games of SWORDPOINT.
48 pages, full colour softback rule book. From the author, Mark Lewis:
Death in the Dark Continent is a 176 page, full colour hard back book that takes the reader deep into late 19th Century Africa. At it's heart is a wargame, a game that allows the player to field armies of miniature figurines representing African Tribes, European Invaders and Native Kingdoms.
More than 150 years have passed since the apocalypse that nearly destroyed the Earth. Today, the planet is a torn remnant of its former glory, ravaged by nuclear fallout and mutagens.
Recreate the action and drama of 17th Century warfare on your tabletop with The Pikeman's Lament. Start by creating your Officer - is he a natural leader raised from the ranks, the youngest son of a noble family, or an old veteran who has seen too many battles? As you campaign, your Officer will win honour and gain promotion, acquiring traits that may...
You require a copy of SWORDPOINT Ancient and Medieval Wargames Rules to use this book.
Chosen Men is a set of fast-action skirmish rules detailing the bloody skirmishes between light troops in the Napoleonic Wars. The primary focus of the game is on soldiers and NCOs in light 'flank' companies, as they scout ahead of larger forces and take part in man-to-man actions against enemy skirmishers.
The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion.
The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful and limitless. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors and agents fighting a secret war.