Detailed explanations and rules for Open Play, Narrative Play and Matched Play games;
full rules for no fewer than 5 ways to run campaigns, from quick and simple skirmishes to long Path to Glory wars;
22 brand-new Battleplans, ranging from huge narrative epics to brutal, quick fights;
full rules for multiplayer and team games of Warhammer Age of Sigmar;
Allegiance Abilities: these are powerful command traits, battle traits and magical items for each Grand Alliance;
Points values for each Warscroll and Warscroll Battalion from Battletomes and Grand Alliance books available in the range at time of printing;
Path to Glory Warband Tables for Chaos, Stormcast Eternals, Fyreslayers, Skaven, Ironjawz, Sylvaneth and Death armies;
Battle Reports and narrative extracts, helping to show how to build your own rules and games, your way.